Acid Arrow Acid Fog Acid Splash Aid Air Walk Alarm Align Weapon Alter Self Analyze Dweomer Animal Growth Animal Messenger Animal Shapes Animal Trance Animate Dead Animate Objects Animate Plants Animate Rope Antilife Shell Antimagic Field Antipathy Antiplant Shell Arcane Eye Arcane Lock Arcane Mark Arcane Sight Arcane Sight, Greater Astral Projection Atonement Augury Awaken Baleful Polymorph Bane Banishment Barkskin Bear's Endurance Bear's Endurance, Mass Beast Shape I Beast Shape II Beast Shape III Beast Shape IV Bestow Curse Binding Black Tentacles Blade Barrier Blasphemy Bleed Bless Bless Water Bless Weapon Blight Blindness/Deafness Blink Blur Break Enchantment Breath Of Life Bull's Strength Bull's Strength, Mass Burning Hands Call Lightning Call Lightning Storm Calm Animals Calm Emotions Cat's Grace Cat's Grace, Mass Cause Fear Chain Lightning Changestaff Chaos Hammer Charm Animal Charm Monster Charm Monster, Mass Charm Person Chill Metal Chill Touch Circle Of Death Clairaudience/Clairvoyance Clenched Fist Cloak of Chaos Clone Cloudkill Color Spray Command Command Plants Command Undead Command, Greater Commune Commune with Nature Comprehend Languages Cone of Cold Confusion Confusion, Lesser Consecrate Contact Other Plane Contagion Contingency Continual Flame Control Plants Control Undead Control Water Control Weather Control Winds Create Food and Water Create Greater Undead Create Undead Create Water Creeping Doom Crushing Despair Crushing Hand Cure Critical Wounds Cure Critical Wounds, Mass Cure Light Wounds Cure Light Wounds, Mass Cure Moderate Wounds Cure Moderate Wounds, Mass Cure Serious Wounds Cure Serious Wounds, Mass Curse Water Dancing Lights Darkness Darkvision Daylight Daze Daze Monster Death Knell Death Ward Deathwatch Deep Slumber Deeper Darkness Delay Poison Delayed Blast Fireball Demand Desecrate Destruction Detect Animals or Plants Detect Chaos Detect Evil Detect Good Detect Law Detect Magic Detect Poison Detect Scrying Detect Secret Doors Detect Snares and Pits Detect Thoughts Detect Undead Dictum Dimension Door Dimensional Anchor Dimensional Lock Diminish Plants Discern Lies Discern Location Disguise Self Disintegrate Dismissal Dispel Chaos Dispel Evil Dispel Good Dispel Law Dispel Magic Dispel Magic, Greater Displacement Disrupt Undead Disrupting Weapon Divination Divine Favor Divine Power Dominate Animal Dominate Monster Dominate Person Doom Dream Eagle's Splendor Eagle's Splendor, Mass Earthquake Elemental Body I Elemental Body II Elemental Body III Elemental Body IV Elemental Swarm Endure Elements Energy Drain Enervation Enlarge Person Enlarge Person, Mass Entangle Enthrall Entropic Shield Erase Ethereal Jaunt Etherealness Expeditious Retreat Explosive Runes Eyebite Fabricate Faerie Fire False Life False Vision Fear Feather Fall Feeblemind Find Traps Find the Path Finger Of Death Fire Seeds Fire Shield Fire Storm Fire Trap Fireball Flame Arrow Flame Blade Flame Strike Flaming Sphere Flare Flesh to Stone Floating Disk Fly Fog Cloud Forbiddance Forcecage Forceful Hand Foresight Form of the Dragon I Form of the Dragon II Form of the Dragon III Fox's Cunning Fox's Cunning, Mass Freedom Freedom of Movement Freezing Sphere Gaseous Form Gate Geas, Lesser Geas/Quest Gentle Repose Ghost Sound Ghoul touch Giant Form I Giant Form II Giant Vermin Glibness Glitterdust Globe Of Invulnerability Globe of Invulnerability, Lesser Glyph Of Warding Glyph of Warding, Greater Good Hope Goodberry Grasping Hand Grease Guards and Wards Guidance Gust Of Wind Hallow Hallucinatory Terrain Halt Undead Harm Haste Heal Heal Mount Heal, Mass Heat Metal Helping Hand Heroes' Feast Heroism Heroism, Greater Hide from Animals Hide from Undead Hideous Laughter Hold Animal Hold Monster Hold Monster, Mass Hold Person Hold Person, Mass Hold Portal Holy Aura Holy Smite Holy Sword Holy Word Horrid Wilting Hypnotic Pattern Hypnotism Ice Storm Identify Illusory Script Illusory Wall Imbue with Spell Ability Implosion Imprisonment Incendiary Cloud Inflict Critical Wounds Inflict Critical Wounds, Mass Inflict Light Wounds Inflict Light Wounds, Mass Inflict Moderate Wounds Inflict Moderate Wounds, Mass Inflict Serious Wounds Inflict Serious Wounds, Mass Insanity Insect Plague Instant Summons Interposing Hand Invisibility Invisibility Purge Invisibility Sphere Invisibility, Greater Invisibility, Mass Iron Body Ironwood Irresistible Dance Jump Keen Edge Knock Know Direction Legend Lore Levitate Light Lightning Bolt Limited Wish Liveoak Locate Creature Locate Object Longstrider Lullaby Mage Armor Mage Hand Mage's Disjunction Mage's Faithful Hound Mage's Lucubration Mage's Magnificent Mansion Mage's Private Sanctum Mage's Sword Magic Aura Magic Circle against Chaos Magic Circle against Evil Magic Circle against Good Magic Circle against Law Magic Fang Magic Fang, Greater Magic Jar Magic Missile Magic Mouth Magic Stone Magic Vestment Magic Weapon Magic Weapon, Greater Major Creation Major Image Make Whole Mark of Justice Maze Meld into Stone Mending Message Meteor Swarm Mind Blank Mind Fog Minor Creation Minor Image Miracle Mirage Arcana Mirror Image Misdirection Mislead Mnemonic Enhancer Modify Memory Moment of Prescience Mount Move Earth Neutralize Poison Nightmare Nondetection Obscure Object Obscuring Mist Open/Close Order's Wrath Overland Flight Owl's Wisdom Owl's Wisdom, Mass Pass without Trace Passwall Permanency Permanent Image Persistent Image Phantasmal Killer Phantom Steed Phantom Trap Phase Door Planar Ally Planar Ally, Greater Planar Ally, Lesser Planar Binding Planar Binding, Greater Planar Binding, Lesser Plane Shift Plant Growth Plant Shape I Plant Shape II Plant Shape III Poison Polar Ray Polymorph Polymorph Any Object Polymorph, Greater Power Word Blind Power Word Kill Power Word Stun Prayer Prestidigitation Prismatic Sphere Prismatic Spray Prismatic Wall Produce Flame Programmed Image Project Image Protection From Arrows Protection From Chaos Protection From Evil Protection From Good Protection From Law Protection from Energy Protection from Spells Prying Eyes Prying Eyes, Greater Purify Food and Drink Pyrotechnics Quench Rage Rainbow Pattern Raise Dead Ray Of Enfeeblement Ray of Exhaustion Ray of Frost Read Magic Reduce Animal Reduce Person Reduce Person, Mass Refuge Regenerate Reincarnate Remove Blindness/Deafness Remove Curse Remove Disease Remove Fear Remove Paralysis Repel Metal or Stone Repel Vermin Repel Wood Repulsion Resilient Sphere Resist Energy Resistance Restoration Restoration, Greater Restoration, Lesser Resurrection Reverse Gravity Righteous Might Rope Trick Rusting Grasp Sanctuary Scare Scintillating Pattern Scorching Ray Screen Scrying Scrying, Greater Sculpt Sound Searing Light Secret Chest Secret Page Secure Shelter See Invisibility Seeming Sending Sepia Snake Sigil Sequester Shades Shadow Conjuration Shadow Conjuration, Greater Shadow Evocation Shadow Evocation, Greater Shadow Walk Shambler Shapechange Shatter Shield Shield Of Faith Shield Other Shield of Law Shillelagh Shocking Grasp Shout Shout, Greater Shrink Item Silence Silent Image Simulacrum Slay Living Sleep Sleet Storm Slow Snare Soften Earth and Stone Solid Fog Song of Discord Soul Bind Sound Burst Speak with Animals Speak with Dead Speak with Plants Spectral Hand Spell Immunity Spell Immunity, Greater Spell Resistance Spell Turning Spellstaff Spider Climb Spike Growth Spike Stones Spiritual Weapon Stabilize Statue Status Stinking Cloud Stone Shape Stone Tell Stone to Flesh Stoneskin Storm Of Vengeance Suggestion Suggestion, Mass Summon Instrument Summon Monster I Summon Monster II Summon Monster III Summon Monster IV Summon Monster IX Summon Monster V Summon Monster VI Summon Monster VII Summon Monster VIII Summon Nature's Ally I Summon Nature's Ally II Summon Nature's Ally III Summon Nature's Ally IV Summon Nature's Ally IX Summon Nature's Ally V Summon Nature's Ally VI Summon Nature's Ally VII Summon Nature's Ally VIII Summon Swarm Sunbeam Sunburst Symbol Of Weakness Symbol of Death Symbol of Fear Symbol of Insanity Symbol of Pain Symbol of Persuasion Symbol of Sleep Symbol of Stunning Sympathetic Vibration Sympathy Telekinesis Telekinetic Sphere Telepathic Bond Teleport Teleport Object Teleport, Greater Teleportation Circle Temporal Stasis Time Stop Tiny Hut Tongues Touch of Fatigue Touch of Idiocy Transformation Transmute Metal to Wood Transmute Mud to Rock Transmute Rock to Mud Transport via Plants Trap the Soul Tree Shape Tree Stride True Resurrection True Seeing True Strike Undeath to Death Undetectable Alignment Unhallow Unholy Aura Unholy Blight Unseen Servant Vampiric Touch Veil Ventriloquism Virtue Vision Wail of the Banshee Wall Of Fire Wall Of Force Wall Of Ice Wall Of Stone Wall Of Thorns Wall of Iron Warp Wood Water Breathing Water Walk Waves of Exhaustion Waves of Fatigue Web Weird Whirlwind Whispering Wind Wind Walk Wind Wall Wish Wood Shape Word Of Chaos Word of Recall Zone of Silence Zone of Truth School conjuration [acid] ; Level sorcerer/wizard 2, magus 2, bloodrager 2
Casting Time 1 standard action
Components V, S, M (rhubarb leaf and an adder's stomach), F (a dart)
Range long (400 ft. + 40 ft./level)
Effect one arrow of acid
Duration 1 round + 1 round per three levels
Saving Throw none ; Spell Resistance no
An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow deals 2d4 points of acid damage with no splash damage. For every three caster levels you possess, the acid, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th level), dealing another 2d4 points of damage in each round.